Developing games for the Xbox Series S was always known to be troublesome due to the console's technical limitations and Microsoft demanding feature parity with the Xbox Series X, but it seems the less powerful console is more of a problem than most thought, judging from some Recent Comments.
On Twitter, Remedy Entertainment Communications Director Thomas Puha commented on the development for the console, saying that he feels the pain of Larian Studios, as the developer is still working on the Xbox Series X|S version of Baldur's Gate 3 to create split-screen. -Up work on the weaker console smoothly. According to Puha, releasing a title that works well is not just a matter of optimization, as development must take into account the technical limitations of the system from the very beginning, something no developer wants to do at the start of the system. process. While developing for Microsoft's two current generation consoles might not sound that different from optimizing for different PC hardware configurations, it's not that simple, according to Thomas Puha, since things just scale differently on PC
The Xbox Series S has always been under fire for its technical limitations, but as games become more complex, those limitations become much of an issue. As mentioned above, Larian Studios is still unable to provide a release window for Baldur's Gate 3 on Xbox Series X and Xbox Series S, as getting split-screen co-op on the weaker console is proving to be a challenge, although the studio promised to provide an update by the end of the year. With several titles struggling to run properly on the console, it will be interesting to see if Microsoft will finally drop mandatory feature parity, something select studios apparently asked the company for a while back.
If you have an Xbox, TRY THIS! Easy tip and trick to boost speed & get better performance increase from your Xbox console! This optimizes Xbox trick works fo…