Ratchet & Clank: Rift Apart PC port isn't as polished as expected, according to Digital Foundry

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Ratchet & Clank: Rift Apart PC port isn't as polished as expected, according to Digital Foundry

An early Ratchet & Clank: Rift Apart comparison video was shared online today, highlighting the differences between the PC version at max and low settings and the original PlayStation 5 release.

The comparison, which was shared by Digital Foundry, was accompanied by a written analysis that goes over some of the port's best features, such as good scalability, which allows gamers with the right hardware to enjoy much better visuals than on the PlayStation 5 and those with underpowered machines to still have a decent experience without stuttering, and issues such as missing transparency effects at maximum settings, texture loading issues, shadow issues with ray tracing enabled, stability issues and more. With the added disabling of ray tracing on AMD GPUs due to stability issues, it feels like this is another port that launched in an unpolished state and will require several patches to be in a truly acceptable one.

Ratchet & Clank: Rift Apart is hardly the first PlayStation-to-PC port to be released in an unpolished state. Back in March, Sony and Naughty Dog released The Last of Us Part I on PC in a very disappointing state, with many different issues that required multiple patches to resolve. Earlier this year, Returnal also launched in a somewhat rough state, but not as much as The Last of Us Part I, so it definitely looks like Sony and the studios porting PlayStation games need to put more emphasis on releasing proper PC- ports.

Ratchet & Clank: Rift Apart is now available on PC and PlayStation 5 worldwide.

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