Quantum Error, the upcoming cosmic horror FPS from indie studio TeamKill Media, has officially gone gold.
The news was announced through the game's official Twitter account a few hours ago. For those in the know – this means that development on the game has ended and the title being printed will now be printed on physical discs ahead of the game's release later this year. While we still don't know an actual release date for the shooter, the team behind the game recently said that it's "quite a bit done." Since the game has now gone gold, a release date should follow shortly.
Quantum Error was officially announced for PlayStation 5 back in 2020. Later, the team also talked about a PC version after launch and announced an Xbox Series version. Interestingly, as discussed a few weeks ago, the Xbox Series version may take a little extra time as the team has said that the console's slower SSD is holding up the game's development on Microsoft's console.
"We'll have a couple of gameplay videos lined up to show off as soon as we can announce everything," the studio tweeted. "We've started looking at optimizing the game for Xbox, but that's definitely going to take some time unfortunately; QE has been made to play with the PS5's extremely fast SSD, the Xbox SSD is quite a bit slower and so we're going to have to change things quite a bit to compensate for that difference in speed.”
Ahead of the PS5 launch in November 2020, TeamKill Media President Micah Jones already shared his excitement for Sony's console, praising Sony's Mark Cerny:
"We feel the man is an absolute genius! It felt like the system was designed with developers in mind. We're really excited about the Zen 2 CPU, which will make things possible on PS5 that weren't on PS4. Also, the Tempest sound engine explanation got us squealing like little excited children! The HRTF and audio experience that we will be able to create for our players is truly groundbreaking with PS5."
Although Quantum Error was also supposed to come to PlayStation 4, the team recently announced that it had dropped the PS4 version due to hardware limitations. "A PlayStation 4 version would require too much downgrading and changing of assets, lighting and much more to work, and with the difference in memory and the slower HDD speed, it would be a very different experience that cannot be compared to the PlayStation 5 version and would not be fair to PlayStation 4 players.”
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